This file contains an overview of the Atari runtime system as it comes with the cc65 C compiler. It describes the memory layout, Atari specific header files, available drivers, and any pitfalls specific to that platform.
The Atari runtime support comes in two flavors: atari
and atarixl
.
The atari
target supports all Atari 8-bit computers, the atarixl
only
supports XL type or newer machines (excluding the 600XL).
The atarixl
runtime makes the whole 64K of memory available, with the
exception of the I/O area at $D000 - $D7FF. Since the
atarixl
runtime has some
limitations, it is
recommended to use the atari
target unless lack of memory dictates the
use of the atarixl
target.
Please note that Atari specific functions are just mentioned here, they are described in detail in the separate function reference. Even functions marked as "platform dependent" may be available on more than one platform. Please see the function reference for more information.
The Atari DOS executable file format supports more than one load block (chunk).
The default binary output format generated by the linker for the
Atari target is a machine language program with a standard executable
header (FF FF <load chunk #1> ... <load chunk #n>).
A load chunk has the format [<2 byte start address> <2 bytes end address>
<chunk data>].
A run vector is added to the end of the
file ($02E0 $02E1 <run vector>) and is calculated using
the start
label in crt0.s. (Technically the run vector is also a load chunk,
but is not regarded as such here.)
An atari
program has two load chunks, an atarixl
program has three load
chunks. The load chunks are defined in the linker configuration files. For more
detailed information about the load chunks see the chapter
Technical details. For the discussion here it's
sufficient to know that the first load chunk(s) do preparation work and the
main part of the program is in the last load chunk.
The values determining the size of the main part of the program (the second load
chunk for atari
, the third load chunk for atarixl
) are calculated in
the crt0.s file from the __STARTUP_LOAD__ and __BSS_LOAD__ values.
Be aware of that if you create a custom linker config file and start moving segments around (see section
Reserving a memory area inside the program).
atari
target
The default linker config file assumes that the BASIC ROM is disabled (or the BASIC cartridge unplugged). This gives a usable memory range of [$2000-$BC1F]. The library startup code examines the current memory configuration, which depends on the size of the installed memory and cartridges. It does so by using the value in the MEMTOP ($2E5) variable as highest memory address the program can use. The initial stack pointer, which is the upper bound of memory used by the program, is set to this value, minus an optionally defined __RESERVED_MEMORY__ value.
The default load address of $2000 can be changed by creating a custom linker config file or by using the "--start-addr" cl65 command line argument or the "--start-addr" or "-S" ld65 command line arguments.
Please note that the first load chunk (which checks the available memory) will always be loaded at $2E00, regardless of the specified start address. This address can only be changed by a custom linker config file.
Special locations:
The text screen depends on the installed memory size and cartridges and can be obtained from the SAVMSC variable ($58).
The C runtime stack is located at MEMTOP and grows downwards, regardless of how your linker config file is setup. This accommodates the different memory configurations of the Atari machines, as well as having a cartridge installed. You can override this behaviour by writing your own crt0.s file and linking it to your program (see also Final note).
The C heap is located at the end of the program and grows towards the C runtime stack.
atarixl
target
The startup code rearranges the memory as follows:
atarixl.cfg
file) at the same address as
where it is in ROM ($E000, it can be changed, see
atarixl chargen location). With the character generator at $E000, there are two upper memory
areas available, [$D800-$DFFF] and [$E400-$FFF9].With the default load address of $2400 this gives a usable memory range of [$2400-$CFFF].
Please note that the first load chunk (which checks the system compatibility and available memory) will always be loaded at $2E00, regardless of the specified start address. This address can only be changed by a custom linker config file.
Special locations:
The text screen depends on the selected load address ($2400 by default), and resides directly before that address, rounded to the next lower page boundary. The screen memory's start address can be obtained from the SAVMSC variable ($58).
The C runtime stack is located at end of the MAIN memory area ($CFFF) and grows downwards.
The C heap is located at the end of the program (end of BSS segment) and grows towards the C runtime stack.
The ld65 linker comes with default config files for the Atari. There
are two targets for the Atari, atari
and atarixl
.
The default config file for atari
is selected with
-t atari
, and the default config file for atarixl
is selected with
-t atarixl
.
The Atari package comes with additional secondary linker config files which
can be used via -t atari -C <configfile>
(for atari
target) or
-t atarixl -C <configfile>
(for atarixl
target).
atari
config files
atari.cfg
)The default configuration is tailored to C programs. It creates files which have a default load address of $2000.
The files generated by this config file include the "system check" load chunk. It can optionally be left out, see Getting rid of the "system check" load chunk.
atari-asm.cfg
This config file aims to give the assembler programmer maximum
flexibility. All program segments (CODE
, DATA
, etc.) are
optional.
By default it creates regular DOS executable files, which have a default
load address of $2E00. It's also possible to generate an image of
just the program data without EXE header, load address, or (auto-)start address.
To you so, you have to define the symbols __AUTOSTART__
and __EXEHDR__
when linking the program. Therefore, to generate a "plain" binary file, pass the
options "-D__AUTOSTART__=1 -D__EXEHDR__=1
" to the linker.
It's also possible to create a non auto-starting program file, by defining
only the __AUTOSTART__
symbol. Such a program has to be run manually
after being loaded by DOS (for example by using the "M" option of DOS 2.5).
Defining only the __EXEHDR__
symbol will create a (useless) file which
doesn't conform to the DOS executable file format (like a "plain" binary file)
but still has the "autostart" load chunk appended.
The sections of the file which the defines refer to (__AUTOSTART__
for
the autostart trailer, __EXEHDR__
for the EXE header and load address)
is left out, keep this in mind.
The values you assign to the two symbols __AUTOSTART__
and __EXEHDR__
don't matter.
atari-asm-xex.cfg
This config file allows writing multi segment binaries easily, without having to write the header explicitly on each segment.
It is similar to the atari-asm.cfg
above, but uses the ATARI (xex) file
format support on LD65 instead of the standard binary output, so it does not
have the __AUTOSTART
nor the __EXEHDR__
symbols.
Note that each MEMORY
area in the configuration file will have it's own
segment in the output file with the correct headers, and you can specify and
init address INITAD) for each memory area.
atari-cart.cfg
This config file can be used to create 8K or 16K cartridges. It's suited both for C and assembly language programs.
By default, an 8K cartridge is generated. To create a 16K cartridge, pass the
size of the cartridge to the linker, like "-D__CARTSIZE__=0x4000
".
The only valid values for __CARTSIZE__
are 0x2000 and 0x4000.
The option byte of the cartridge can be set with the __CARTFLAGS__
value, passed to the linker. The default value is $01, which means
that the cartridge doesn't prevent the booting of DOS.
The option byte will be located at address $BFFD. For more information about its use, see e.g. "Mapping the Atari".
atari-cassette.cfg
This config file can be used to create cassette boot files. It's suited both for C and assembly language programs.
The size of a cassette boot file is restricted to 32K. Larger programs would need to be split in more parts and the parts to be loaded manually.
To write the generated file to a cassette, a utility (w2cas.com
) to run
on an Atari is provided in the util
directory of atari
target dir.
atari-xex.cfg
This config file shows how to write a binary using the ATARI (xex) file format support on LD65, this simplifies the memory areas and allows to add new memory areas easily without writing new headers and trailers.
Note that the default C library includes the system-check chunk, so in this linker configuration we suppress the importing of the header and trailer for this chunk by defining the standard import symbols to a 0 value. For the initialization address of the system-check chunk, the INITAD is set directly in the configuration.
atarixl
config files
atarixl.cfg
)The default configuration is tailored to C programs. It creates files which have a default load address of $2400.
The files generated by this config file include the "system check" load chunk. It can optionally be left out, see Getting rid of the "system check" load chunk.
atarixl-largehimem.cfg
This is the same as the default config file, but it rearranges the
high memory beneath the ROM into one large block. In order for this
config file to work, the runtime library has to be recompiled with a
special define. See the file libsrc/atari/Makefile.inc
in the
source distribution.
The files generated by this config file include the "system check" load chunk. It can optionally be left out, see Getting rid of the "system check" load chunk.
atarixl-xex.cfg
Similar to the atari-xex.cfg
above, this config file shows how to write a
binary using the ATARI (xex) file format support on LD65.
In addition to the suppressing of the system-check headers and trailers, this also suppresses the shadow-ram-preparation headers and trailers, but does this by defining an "UNUSED" memory area that is not written to the output file.
Programs containing Atari specific code may use the atari.h
header file.
This also includes access to operating system locations (e.g. hardware shadow registers) by a structure called
"OS
".
The names are the usual ones you can find in system reference manuals. Example:
...
OS.savmsc = ScreenMemory;
OS.color4 = 14; // white frame
if (OS.stick0 != 15 || OS.ch != 255) // key or stick input?
...
Please note that memory location 762/$2FA is called "char_
" while the original name "char
" conflicts with the C keyword.
If you like to use the OS names and locations for the original Atari 800 operating system, please "#define OSA
" before including the
atari.h
header file.
If you like to target the floating point register model of revision 2 machines, put a "#define OS_REV2
" before including atari.h
.
Access to the Basic programming language zero page variables is established by the structure "BASIC
".
The functions and global variable listed below are special for the Atari. See the function reference for declaration and usage.
The following pseudo variables declared in the atari.h
header
file do allow access to hardware located in the address space. Some
variables are structures, accessing the struct fields will access the
chip registers.
GTIA_READ
and GTIA_WRITE
The GTIA_READ
structure allows read access to the GTIA. The
GTIA_WRITE
structure allows write access to the GTIA.
See the _gtia.h
header file located in the include directory
for the declaration of the structure.
POKEY_READ
and POKEY_WRITE
The POKEY_READ
structure allows read access to the POKEY. The
POKEY_WRITE
structure allows write access to the POKEY.
See the _pokey.h
header file located in the include directory
for the declaration of the structure.
ANTIC
The ANTIC
structure allows read access to the ANTIC.
See the _antic.h
header file located in the include directory
for the declaration of the structure.
PIA
The PIA
structure allows read access to the PIA 6520.
See the _pia.h
header file located in the include directory
for the declaration of the structure.
A major feature of the Atari graphics chip "ANTIC" is to process instructions for the display generation. cc65 supports constructing these display lists by offering defines for the instructions. In conjunction with the "void"-variable extension of cc65, display lists can be created quite comfortable:
...
unsigned char ScreenMemory[100];
void DisplayList =
{
DL_BLK8,
DL_BLK8,
DL_BLK8,
DL_LMS(DL_CHR20x8x2),
ScreenMemory,
DL_CHR20x8x2,
DL_CHR20x8x2,
DL_CHR20x8x2,
DL_BLK4,
DL_CHR20x8x2,
DL_JVB,
&DisplayList
};
...
OS.sdlst = &DisplayList;
...
Please inspect the _antic.h
header file to determine the supported
instruction names. Modifiers on instructions can be nested without need
for an order:
DL_LMS(DL_HSCROL(DL_VSCROL(DL_DLI(DL_MAP80x4x2))))
Please mind that ANTIC has memory alignment requirements for "player
missile graphics"-data, font data, display lists and screen memory. Creation
of a special linker configuration with appropriate aligned segments and
switching to that segment in the c-code is usually necessary. A more memory
hungry solution consists in using the "posix_memalign()
" function in
conjunction with copying your data to the allocated memory.
The Atari has two representations for characters:
For direct memory access (simplicity and speed) enabling the internal
mapping can be useful. This can be achieved by including the
"atari_screen_charmap.h
" header.
A word of caution: Since the 0x00
character has to be mapped in an
incompatible way to the C-standard, the usage of string functions in
conjunction with internal character mapped strings delivers unexpected
results regarding the string length. The end of strings are detected where
you may not expect them (too early or (much) too late). Internal mapped
strings typically support the "mem...()
" functions.
For assembler sources the macro "scrcode
" from the "atari.mac
"
package delivers the same feature.
You can switch back to the ATASCII mapping by including
"atari_atascii_charmap.h
".
Example:
#include <atari_screen_charmap.h>
char* pcScreenMappingString = "Hello Atari!";
#include <atari_atascii_charmap.h>
char* pcAtasciiMappingString = "Hello Atari!";
For direct keyboard scanning in conjunction with e.g. the OS location "CH" (764/$2FC), all keyboard codes are available as defined values on C and assembler side.
Example:
...
while (!kbhit());
switch (OS.ch)
{
case KEY_RETURN:
...
case KEY_SPACE:
...
case KEY_1:
...
}
...
You can find the C defines in the file "atari.h
" or "atari.inc
" for the assembler variant.
The names in the parentheses denote the symbols to be used for static linking of the drivers.
atari | atarixl | screen resolution | display pages |
atr3.tgi (atr3_tgi) | atrx3.tgi (atrx3_tgi) | 40x24x4 (CIO mode 3, ANTIC mode 8) | 1 |
atr4.tgi (atr4_tgi) | atrx4.tgi (atrx4_tgi) | 80x48x2 (CIO mode 4, ANTIC mode 9) | 1 |
atr5.tgi (atr5_tgi) | atrx5.tgi (atrx5_tgi) | 80x48x4 (CIO mode 5, ANTIC mode A) | 1 |
atr6.tgi (atr6_tgi) | atrx6.tgi (atrx6_tgi) | 160x96x2 (CIO mode 6, ANTIC mode B) | 1 |
atr7.tgi (atr7_tgi) | atrx7.tgi (atrx7_tgi) | 160x96x4 (CIO mode 7, ANTIC mode D) | 1 |
atr8.tgi (atr8_tgi) | atrx8.tgi (atrx8_tgi) | 320x192x2 (CIO mode 8, ANTIC mode F) | 1 |
atr8p2.tgi (atr8p2_tgi) | atrx8p2.tgi (atrx8p2_tgi) | 320x192x2 (CIO mode 8, ANTIC mode F) | 2 |
atr9.tgi (atr9_tgi) | atrx9.tgi (atrx9_tgi) | 80x192x16b (CIO mode 9, ANTIC mode F, GTIA mode $40) | 1 |
atr9p2.tgi (atr9p2_tgi) | atrx9p2.tgi (atrx9p2_tgi) | 80x192x16b (CIO mode 9, ANTIC mode F, GTIA mode $40) | 2 |
atr10.tgi (atr10_tgi) | atrx10.tgi (atrx10_tgi) | 80x192x9 (CIO mode 10, ANTIC mode F, GTIA mode $80) | 1 |
atr10p2.tgi (atr10p2_tgi) | atrx10p2.tgi (atrx10p2_tgi) | 80x192x9 (CIO mode 10, ANTIC mode F, GTIA mode $80) | 2 |
atr11.tgi (atr11_tgi) | atrx11.tgi (atrx11_tgi) | 80x192x16h (CIO mode 11, ANTIC mode F, GTIA mode $C0) | 1 |
atr14.tgi (atr14_tgi) | atrx14.tgi (atrx14_tgi) | 160x192x2 (CIO mode 14, ANTIC mode C) | 1 |
atr15.tgi (atr15_tgi) | atrx15.tgi (atrx15_tgi) | 160x192x4 (CIO mode 15, ANTIC mode E) | 1 |
atr15p2.tgi (atr15p2_tgi) | atrx15p2.tgi (atrx15p2_tgi) | 160x192x4 (CIO mode 15, ANTIC mode E) | 2 |
Many graphics modes require more memory than the text screen which is in effect when the program starts up. Therefore the programmer has to tell the program beforehand the memory requirements of the graphics modes the program intends to use.
On the atari
target his can be done by using the __RESERVED_MEMORY__
linker config variable. The number specified there describes the number
of bytes to subtract from the top of available memory as seen from the
runtime library. This memory is then used by the screen buffer.
On the atarixl
target the screen memory resides below the program
load address. In order to reserve memory for a graphics mode, one
simply uses a higher program load address. There are restrictions on
selectable load addresses,
see
Selecting a good program load address.
The numbers for the different graphics modes presented below should only be seen as a rule of thumb. Since the screen buffer memory needs to start at specific boundaries, the numbers depend on the current top of available memory. The following numbers were determined by a BASIC program.
graphics mode | reserved memory |
0 | 1 |
1 | 1 |
2 | 1 |
3 | 1 |
4 | 1 |
5 | 182 |
6 | 1182 |
7 | 3198 |
8 | 7120 |
9 | 7146 |
10 | 7146 |
11 | 7146 |
12 | 162 |
13 | 1 |
14 | 3278 |
15 | 7120 |
16 | 1 |
17 | 1 |
18 | 1 |
19 | 1 |
20 | 1 |
21 | 184 |
22 | 1192 |
23 | 3208 |
24 | 7146 |
25 | 7146 |
26 | 7146 |
27 | 7146 |
28 | 162 |
29 | 1 |
30 | 3304 |
31 | 7146 |
The values of "1" are needed because the graphics command crashes if it doesn't have at least one byte available. This seems to be a bug of the Atari ROM code.
Default drivers: atr8.tgi (atr8_tgi)
and atrx8.tgi (atrx8_tgi)
.
Currently there is only one extended memory driver. It manages the second 64K of a 130XE.
atari | atarixl |
atr130.emd (atr130_emd) | atrx130.emd (atrx130_emd)
|
Currently there are two joystick drivers available:
atari | atarixl | description |
atrstd.joy (atrstd_joy) | atrxstd.joy (atrxstd_joy) | Supports up to two/four standard joysticks connected to the joystick ports of the Atari. (Four on the pre-XL systems, two on XL or newer.) |
atrmj8.joy (atrmj8_joy) | atrxmj8.joy (atrxmj8_joy) | Supports up to eight standard joysticks connected to a MultiJoy adapter. |
Default drivers: atrstd.joy (atrstd_joy)
and atrxstd.joy (atrxstd_joy)
.
Currently there are five mouse drivers available:
atari | atarixl | description |
atrjoy.mou (atrjoy_mou) | atrxjoy.mou (atrxjoy_mou) | Supports a mouse emulated by a standard joystick. |
atrst.mou (atrst_mou) | atrxst.mou (atrxst_mou) | Supports an Atari ST mouse. |
atrami.mou (atrami_mou) | atrxami.mou (atrxami_mou) | Supports an Amiga mouse. |
atrtrk.mou (atrtrk_mou) | atrxtrk.mou (atrxtrk_mou) | Supports an Atari trakball. |
atrtt.mou (atrtt_mou) | atrxtt.mou (atrxtt_mou) | Supports an Atari touch tablet. |
All mouse devices connect to joystick port #0.
Default drivers: atrst.mou (atrst_mou)
and atrxst.mou (atrxst_mou)
.
There are two mouse callbacks available.
The "text mode" callbacks (mouse_txt_callbacks
) display the mouse cursor as a "diamond" character
on the standard "GRAPHICS 0" text mode screen. The mouse cursor character can be changed by an
assembly file defining the character by exporting the zeropage symbol mouse_txt_char
.
The default file looks like this:
.export mouse_txt_char : zp = 96 ; 'diamond' screen code
The "P/M" callbacks (mouse_pm_callbacks
) use Player-Missile graphics for the mouse cursor.
The cursor shape can be changed, too, by an assembly file. Here's the default shape definition:
.export mouse_pm_bits
.export mouse_pm_height : zeropage
.export mouse_pm_hotspot_x : zeropage
.export mouse_pm_hotspot_y : zeropage
.rodata
mouse_pm_bits:
.byte %11110000
.byte %11000000
.byte %10100000
.byte %10010000
.byte %10001000
.byte %00000100
.byte %00000010
mouse_pm_height = * - mouse_pm_bits
; hot spot is upper left corner
mouse_pm_hotspot_x = 0
mouse_pm_hotspot_y = 0
mouse_pm_bits
defines the shape of the cursor, mouse_pm_height
defines the number of
bytes in mouse_pm_bits
. mouse_pm_hotspot_x
and mouse_pm_hotspot_y
define the
position in the shape where "the mouse points to". When using this callback page #6 ($600
- $6FF) is used for the P/M graphics data and no P/M graphics can otherwise be used
by the program. The height of the shape (mouse_pm_height
)
must not exceed 32 lines since the callback routines cannot handle more than 32 lines.
The default callbacks definition (mouse_def_callbacks
) is an alias for the "P/M" callbacks.
Currently there is one RS232 driver. It supports up to 9600 baud, requires hardware flow control (RTS/CTS) and uses the R: device (therefore an R: driver needs to be installed). It was tested with the 850 interface module.
atari | atarixl |
atrrdev.ser (atrrdev_ser) | atrxrdev.ser (atrxrdev_ser)
|
Realtime clock
Access to the realtime clock is supported only when running on SpartaDOS-X.
There needs to be a realtime clock driver installed. This is normally the case
in the default installation (CONFIG.SYS) of SpartaDOS-X.
A missing realtime clock driver in SpartaDOS-X is not supported, and the program
may crash when calling the clock_settime()
or clock_gettime()
functions.
The resolution of the realtime clock driver is 1 second.
atarixl target
_sys()
function is not supported.The Atari supports disk drives with either 128 or 256 byte sectors. The first three sectors of any disk are always 128 bytes long though. This is because the system can only boot from 128 bytes sectors.
Therefore the DIO read and write functions transfer only 128 bytes for sectors 1 to 3, regardless of the type of diskette.
The console I/O is speed optimized therefore support for XEP80 hardware or f80.com software is missing. Of course you may use stdio.h functions.
cprintf
targets a 40 character line. On a 20-column display this has
the unexpected effect of a blank line after your text. On such displays you can either
use for example gotoxy(20,0)
to target the "next" line, or you can switch to write()
function which does not have this side effect.
atari
An atari
program contains two load chunks.
atarixl
The atarixl
target banks out the ROM while the program is running in
order to make more memory available to the program.
The screen memory is by default located at the top of available memory, $BFFF if BASIC is not enabled, $9FFF if BASIC is enabled. Therefore, in order to create a largest possible continuous memory area, the screen memory is moved below the program load address. This gives a memory area from <program load addr> to $CFFF.
The startup code installs wrappers for interrupt handlers and ROM routines. When an interrupt or call to a ROM routine happens, the wrappers enable the ROM, call the handler or routine, and disable the ROM again.
The "wrapping" of the ROM routines is done by changing the ROM entry
point symbols in atari.inc
to point to the wrapper functions.
For ROM functions which require input or output buffers, the wrappers copy the data as required to buffers in low memory.
An atarixl
program contains three load chunks.
When setting a graphics mode, the ROM looks at the RAMTOP location. RAMTOP describes the amount of installed memory in pages (RAMTOP is only one byte). The screen memory and display list are placed immediately below RAMTOP.
Now in order to relocate the screen memory to lower memory, the startup code puts a value into RAMTOP which causes the ROM routines to allocate the display memory below the program start address and then it issues a ROM call to setup the regular text mode.
Due to the movement of the screen memory below the program start, there are some load addresses which are sub-optimal because they waste memory or prevent a higher resolution graphics mode from being enabled.
There are restrictions at which addresses screen memory (display buffer and display list) can be placed. The display buffer cannot cross a 4K boundary and a display list cannot cross a 1K boundary.
The startup code takes this into account when moving the screen memory down.
If the program start address (aligned to the next lower page boundary) minus
the screen buffer size would result in a screen buffer which spans a 4K
boundary, the startup code lowers RAMTOP to this 4K boundary.
The size of the screen buffer in text mode is 960 ($3C0) bytes. So, for
example, a selected start address of $2300 would span the 4K boundary
at $2000. The startup code would adjust the RAMTOP value in such way that
the screen memory would be located just below this boundary (at $1C40).
This results in the area [$2000-$22FF] being wasted.
Additionally, the program might fail to load since the lowest address used
by the screen memory could be below MEMLO. (The lowest address used in this
example would be at $1C20, where the display list would allocated.)
These calculations are performed by the startup code (in the first two load chunks), but the startup code only takes the default 40x24 text mode into account. If the program later wants to load TGI drivers which set a more memory consuming graphics mode, the user has to pick a higher load address. Using higher resolution modes there is a restriction in the ROM that it doesn't expect RAMTOP to be at arbitrary values. The Atari memory modules came only in 8K or 16K sizes, so the ROM expects RAMTOP to only have values in 8K steps. Therefore, when using the highest resolution modes the program start address must be at an 8K boundary.
The default atarixl
linker config file (atarixl.cfg
) leaves the
character generator location at the same address where it is in ROM
($E000). This has the disadvatage to split the upper memory into
two parts ([$D800-$DFFF] and
[$E400-$FFF9]). For applications which
require a large continuous upper memory area, an alternative linker
config file (atarixl-largehimem.cfg
) is provided. It relocates the
character generator to $D800, providing a single big upper
memory area at [$DC00-$FFF9].
With the character generator at a different address than in ROM, the routines
which enable and disable the ROM also have to update the chargen pointer.
This code is not enabled by default. In order to enable it,
uncomment the line which sets CHARGEN_RELOC in libsrc/atari/Makefile.inc
and recompile the atarixl
runtime library.
Function keys are mapped to Atari + number key.
Command line arguments can be passed to main()
when the used DOS supports it.
main
is the program name.The runtime for the Atari uses routines marked as .INTERRUPTOR
for
interrupt handlers. Such routines must be written as simple machine language
subroutines and will be called automatically by the VBI handler code
when they are linked into a program. See the discussion of the .CONDES
feature in the
assembler manual.
Please note that on the Atari targets the .INTERRUPTOR
s are being
run in NMI context. The other targets run them in IRQ context.
(This section is primarily applicable to the atari
target, but the
principles apply to atatixl
as well.)
The Atari 130XE maps its additional memory into CPU memory in 16K chunks at address $4000 to $7FFF. One might want to prevent this memory area from being used by cc65. Other reasons to prevent the use of some memory area could be to reserve space for the buffers for display lists and screen memory.
The Atari executable format allows holes inside a program, e.g. one part loads into $2E00 to $3FFF, going below the reserved memory area (assuming a reserved area from $4000 to $7FFF), and another part loads into $8000 to $BC1F.
Each load chunk of the executable starts with a 4 byte header which defines its load address and size. In the following linker config files these headers are named HEADER and SECHDR (for the MEMORY layout), and accordingly NEXEHDR and CHKHDR (for the SEGMENTS layout).
Goal: Create an executable with 2 load chunks which doesn't use the memory area from $4000 to $7FFF. The CODE segment of the program should go below $4000 and the DATA and RODATA segments should go above $7FFF.
The main problem is that the EXE header generated by the cc65 runtime lib is wrong. It defines a single load chunk with the sizes/addresses of the STARTUP, LOWCODE, ONCE, CODE, RODATA, and DATA segments, in fact, the whole user program (we're disregarding the "system check" load chunk here).
The contents of the EXE header come from the EXEHDR and MAINHDR segments.
The EXEHDR segment just contains the $FFFF value which is required
to be the first bytes of the EXE file.
The MAINHDR are defined in in crt0.s. This cannot be changed without
modifying and recompiling the cc65 atari runtime library. Therefore
the original contents of this segment must be discarded and be
replaced by a user created one. This discarding is done by assigning the
MAINHDR segment to the (new introduced) DISCARD memory area. The DISCARD memory area is
thrown away in the new linker config file (written to file "").
We add a new FSTHDR segment for the chunk header of the first chunk.
The user needs to create a customized linker config file which adds new memory areas and segments to hold the new header data for the first load chunk and the header data for the second load chunk. Also an assembly source file needs to be created which defines the contents of the new header data for the two load chunks.
This is an example of a modified cc65 Atari linker configuration file (split.cfg):
SYMBOLS {
__STACKSIZE__: value = $800 type = weak; # 2K stack
__RESERVED_MEMORY__: value = $0000, type = weak;
}
FEATURES {
STARTADDRESS: default = $2E00;
}
MEMORY {
ZP: start = $82, size = $7E, type = rw, define = yes;
HEADER: start = $0000, size = $2, file = %O; # first load chunk
FSTHDR: start = $0000, size = $4, file = %O; # second load chunk
RAMLO: start = %S, size = $4000 - %S, file = %O;
DISCARD: start = $4000, size = $4000, file = "";
SECHDR: start = $0000, size = $4, file = %O; # second load chunk
RAM: start = $8000, size = $3C20, file = %O; # $3C20: matches upper bound $BC1F
}
SEGMENTS {
EXEHDR: load = HEADER, type = ro;
MAINHDR: load = DISCARD, type = ro;
NEXEHDR: load = FSTHDR, type = ro; # first load chunk
STARTUP: load = RAMLO, type = ro, define = yes;
LOWCODE: load = RAMLO, type = ro, define = yes, optional = yes;
ONCE: load = RAMLO, type = ro, optional = yes;
CODE: load = RAMLO, type = ro, define = yes;
CHKHDR: load = SECHDR, type = ro; # second load chunk
RODATA: load = RAM, type = ro, define = yes;
DATA: load = RAM, type = rw, define = yes;
BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = zp;
AUTOSTRT: load = RAM, type = ro; # defines program entry point
}
FEATURES {
CONDES: segment = ONCE,
type = constructor,
label = __CONSTRUCTOR_TABLE__,
count = __CONSTRUCTOR_COUNT__;
CONDES: segment = RODATA,
type = destructor,
label = __DESTRUCTOR_TABLE__,
count = __DESTRUCTOR_COUNT__;
}
A new memory area DISCARD was added. It gets loaded with the contents of the (now unused) MAINHDR segment. But the memory area isn't written to the output file. This way the contents of the MAINHDR segment get discarded.
The newly added NEXEHDR segment defines the correct chunk header for the first intended load chunk. It puts the STARTUP, LOWCODE, ONCE, and CODE segments, which are the segments containing only code, into load chunk #1 (RAMLO memory area).
The header for the second load chunk comes from the new CHKHDR segment. It puts the RODATA, DATA, BSS, and ZPSAVE segments into load chunk #2 (RAM memory area).
The contents of the new NEXEHDR and CHKHDR segments come from this file (split.s):
.import __CODE_LOAD__, __BSS_LOAD__, __CODE_SIZE__
.import __DATA_LOAD__, __RODATA_LOAD__, __STARTUP_LOAD__
.segment "NEXEHDR"
.word __STARTUP_LOAD__
.word __CODE_LOAD__ + __CODE_SIZE__ - 1
.segment "CHKHDR"
.word __RODATA_LOAD__
.word __BSS_LOAD__ - 1
Compile with
cl65 -t atari -C split.cfg -o prog.com prog.c split.s
Goal: Put RODATA and DATA into low memory and STARTUP, LOWCODE, ONCE, CODE, BSS, ZPSAVE into high memory (split2.cfg):
SYMBOLS {
__STACKSIZE__: value = $800 type = weak; # 2K stack
__RESERVED_MEMORY__: value = $0000, type = weak;
}
FEATURES {
STARTADDRESS: default = $2E00;
}
MEMORY {
ZP: start = $82, size = $7E, type = rw, define = yes;
HEADER: start = $0000, size = $2, file = %O; # first load chunk
FSTHDR: start = $0000, size = $4, file = %O; # second load chunk
RAMLO: start = %S, size = $4000 - %S, file = %O;
DISCARD: start = $4000, size = $4000, file = "";
SECHDR: start = $0000, size = $4, file = %O; # second load chunk
RAM: start = $8000, size = $3C20, file = %O; # $3C20: matches upper bound $BC1F
}
SEGMENTS {
EXEHDR: load = HEADER, type = ro; # discarded old EXE header
MAINHDR: load = DISCARD, type = ro;
NEXEHDR: load = FSTHDR, type = ro; # first load chunk
RODATA: load = RAMLO, type = ro, define = yes;
DATA: load = RAMLO, type = rw, define = yes;
CHKHDR: load = SECHDR, type = ro; # second load chunk
STARTUP: load = RAM, type = ro, define = yes;
ONCE: load = RAM, type = ro, optional = yes;
CODE: load = RAM, type = ro, define = yes;
BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = zp;
AUTOSTRT: load = RAM, type = ro; # defines program entry point
}
FEATURES {
CONDES: segment = ONCE,
type = constructor,
label = __CONSTRUCTOR_TABLE__,
count = __CONSTRUCTOR_COUNT__;
CONDES: segment = RODATA,
type = destructor,
label = __DESTRUCTOR_TABLE__,
count = __DESTRUCTOR_COUNT__;
}
New contents for NEXEHDR and CHKHDR are needed (split2.s):
.import __STARTUP_LOAD__, __BSS_LOAD__, __DATA_SIZE__
.import __DATA_LOAD__, __RODATA_LOAD__
.segment "NEXEHDR"
.word __RODATA_LOAD__
.word __DATA_LOAD__ + __DATA_SIZE__ - 1
.segment "CHKHDR"
.word __STARTUP_LOAD__
.word __BSS_LOAD__ - 1
Compile with
cl65 -t atari -C split2.cfg -o prog.com prog.c split2.s
There are two other memory areas which don't appear directly in the linker config file. They are the stack and the heap.
The cc65 runtime lib places the stack location at the end of available memory. This is dynamically set from the MEMTOP system variable at startup. The heap is located in the area between the end of the BSS segment and the top of the stack as defined by __STACKSIZE__.
If BSS and/or the stack shouldn't stay at the end of the program, some parts of the cc65 runtime lib need to be replaced/modified.
common/_heap.s defines the location of the heap and atari/crt0.s defines the location of the stack by initializing sp.
If you are using a customized linker config file you might get some errors regarding the MAINHDR segment. Like this:
ld65: Error: Missing memory area assignment for segment 'MAINHDR'
The old "HEADER" memory description contained six bytes: $FFFF
and the first and last memory address of the program. For the "system
check" load chunk this had to be split into two memory assignments The
"HEADER" now only contains the $FFFF. The main program's first
and last memory address were moved to a new segment, called "MAINHDR",
which in the new linker config file goes into its own memory area (also
called "MAINHDR").
A simple way to adapt your old linker config file is to add the
following line to the "SEGMENTS" section:
MAINHDR: load = HEADER, type = ro;
If, for some reason, you don't want to include the "system check" load
chunk, you can do so by defining the symbol __SYSTEM_CHECK__
when linking the
program. The "system check" chunk doesn't include vital parts of the
program. So if you don't want the system checks, it is save to leave them out.
This is probably mostly interesting for debugging.
When using cl65, you can leave it out with this command line:
cl65 -Wl -D__SYSTEM_CHECK__=1 <arguments>
The value you assign to __SYSTEM_CHECK__
doesn't matter. If the
__SYSTEM_CHECK__
symbol is defined, the load chunk won't be included.
This software is provided 'as-is', without any expressed or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: